It was she whom Guy Forcas had assigned to command the Fleet vanguard. A clever move. The Knights and Seamen worshiped Marie as a saint, for in her presence all were free of any doubt and fear. It would not be long before the Crusaders, armed to the teeth, would land on the shores of the Orient. The world teetered on the brink of disaster.
Marie d'Artois warns that further attacks will follow until Cardinal Lucius and Guy Forcas arrive with the massed forces of the Crusader army. Feverish with excitement, she issues the command to attack Al Zahir's Harbour.
This chapter introduces higher level patricians and beginning noblemen. It also features full scale naval combat, particularly at the end of the chapter. Tip : This chapter starts off sounding very urgent, but in reality there's only a few quests that involve fighting where you have to act quickly. The rest of the time you can take your time building your settlement. In order to produce leather jerkins, patricians are required. Build about 8 new houses and wait a short while.
Remember to increase the tax sliders for all three classes to yellow after your city has grown enough! Always remember to do this or you'll lose out on lots of money! As a side note, beggars will almost immediately request permission to stay in your city. It's advisable to take them since they allow more inhabitants to ascend to higher classes.
Just be sure to build an alms house for them. Please read the beggar section of the population page for detailed information about beggars.
Al Zahir informs you how to produce leather jerkins. You need to settle the island up to the northeast and build a charcoal burner, salt mine, salt works, pig farm with 4 pastures, and a tannery on a river. Also build a few lumberjack's huts and a stone quarry for later use. Tip : Before sailing your ship up north, see what building materials will be needed for all the buildings mentioned above and be sure to load up as many materials as possible before sailing north.
After a while Al Zahir will tell you he has compiled a report of Forcas's child trafficking. Sail to his warehouse and pick up the report. Deliver the report to Marie. You can read it by left-clicking on it if you wish. Once delivered, Marie will get upset and not believe the report, which leads to the next quest. By now you should be producing enough leather jerkins to take 8t of them to Al Zahir.
Al Zahir also recommends you set up a permanent trade route transporting leather jerkins to your main settlement. Do so now and also build a new small trading ship to replace the one you're putting on this route. Al Zahir gives you an Oriental island.
However, it's losing a lot of money and has no Bazaar. Sail a ship to the settlement that is loaded with wood and tools. Build a Bazaar and some small norias so the existing date plantations can function. Build two new goat farms as well. Note that you don't need to demolish the derelict nomad houses despite what the quest log tells you because they will upgrade after a while of having access to the Bazaar.
You will be given a "Noble appreciation" item for completing this quest, which will be stored in your warehouse Strong room by default. It is very important that you take this item to Al Zahir's harbor to offer as a gift.
This will allow you to gain a higher diplomatic rank, which allows you to build several new buildings that will be very important for later quests. Tip : During the campaign, always be sure to give the diplomatic scrolls items to Al Zahir, otherwise you'll be locked out of building new oriental buildings and unable to complete all the quests properly.
A suspicious wreck has been spotted. Sail your ship to the spot and grab the flotsam, if you haven't already. You'll find "The Corsair captain's Logbook. While your new Oriental settlement is continuing to grow, send a ship with the logbook to Ibn al Hakim's island.
This will start a quest to help Hakim translate the book. We'll do this quest after finishing a few others. Once things are up and running in your Oriental settlement Al Zahir wants food and drink for his refugees. Deliver 10t dates and 10t milk to his warehouse. Al Zahir wants 3 small warships built. You start the chapter with one weapon smithy building, so by now you'll probably have enough tools for two small warships. To get the extra tools for the third, you can wait a while, or you can build a new weapons production chain and then sell the extra weapons for the rest of the chapter.
Also build a hemp farm and additional ropeyard if you wish to speed up the process. This quest might take some time to complete since weapons production is quite slow. You could even pause the toolmaker's workshops and build another weapon smithy if you wanted. Still needing to translate the logbook, Al Zahir informs you that your city needs to grow before someone who can create paper for the translation will move into your city. You need to grow your city to patricians. So lower the tax rate to dark green on the peasant and citizen houses.
Put the patricians taxes at light green so new patricians will move in but you'll get more taxes than the unnecessarily low dark green taxation level. Build a new marketplace perhaps to the northeast and build about 15 more peasant houses.
Also build a few lumberjack huts elsewhere on your island and one or two more fisherman's huts, a new linen garments production chain , and two or three more cider farms to support the expanding population. Tip : You may wish to purchase wood and tools from Brother Hilarius if you get low and impatient. After enough patricians move in, raise the tax rate to yellow again on all three inhabitant levels.
Once your three warships are done, Hakim will ask you to send them to his harbor. Upon doing so Marie will attack and you'll have to destroy her ship. It's possible to have her ship destroy Hakim's warehouse, which will make you unable to complete the chapter, but it takes a long time for her single ship to destroy his warehouse. Only a very, very bad player would let this happen. Marie's attacks on Hakim will continue shortly so now is a good time to build a repair crane at your oriental settlement and send damaged ships there to be repaired you also already have a repair crane at your occidental settlement.
Just be careful sending ships alone because Marie will send a lot of ships and you can easily lose all yours if your fleet is dispersed. After destroying the three waves of attackers, Hakim will give you a "Princely attention" scroll that you should take to Al Zahir. Tip : Be sure to pick up the items in crates that the destroyed ships drop in the water. These items make your ships more powerful. Now that you can build paper mills, Al Zahir will ask you to start paper and indigo production.
Start by building 1 paper mill and 2 new lumberjack's huts on your northern island. Change your trade route so it picks up paper and transports it to your main settlement in addition to leather jerkins. Also build 1 or 2 indigo farms with fields in your oriental settlement.
If you can't build indigo farms, it's because you haven't given Al Zahir any of the two diplomatic scrolls you've received so far in this chapter. Find them and give them to him to increase your diplomatic rank. Tip : Create a new trade route to transport indigo to your home settlement.
I've clicked on all the crates on the Island and one of them revealed the Copper key, but the strong ironbox is nowhere to be found? What gives? Antworten Share this post. The strongbox is actually located at a shipwreck on the other side of the map!
You need to have a pretty strong armada to defeat the warships there and get in to find the strongbox! Then you can get strongbox. Key is on Small Island to the east haven't figured out how to get it yet as its on land. User Info: coldfear1. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status How do I solve the children quest? Answered Why Chapter 2 - Second Plantation quest doesn't complete?
Buy as many as you can now because you're going to be low on tools at this point and time is more valuable than money in this chapter. After some times passes Northburgh will ask you to find two spies in the city. They start by the cathedral site. Look carefully for them and click on them when you find them. See this page for more tips on these types of quests. Note : There will be several more quests with this exact name of "Spies sighted.
After you completed Marie's prior optional sidequest, Marie asks for 20t fish and 40t linen garments. Deliver the goods. If you haven't done so, you may wish to expand your production of both goods, since you'll be greatly expanding your city as the game goes on in order to reach Northburgh's noblemen sidequest he gave you early in this chapter.
This is a very good item to help you stay in the green for your revenue. Tip : Marie will not accept the fish and linen garments until you have found the 5 spies in her city of Inglebeck. As you approached Marie's warehouse for the last quest, she warns of 5 spies in her island.
Search for them and left-click on each. They all start out together just about in the middle of her island. They should be easy to spot. You might be running low on fish, cider, or linen garments as you expand your city. Make sure to regularly check your houses and see if the needs are met.
Tip : As you move on to the scenarios after you finish the campaign, you'll be on your own to monitor your people's needs and expand when necessary. Remember, a good ruler always checks in with all the classes of their people regularly, or so a fortune cookie once told me Northburgh will ask you to build 5 operational stonemason's huts.
You might already have close to this going. If not, build the required buildings. Tip : Remember to build one stonemason's hut per stone quarry, so you should have two on your main island and three on the north island. Tip : It's always best to build extra market buildings that are right next to resources rather than build long roads to existing market buildings. Although, building more market buildings costs slightly more initially, the efficiency gains of having such short cart routes is always worth it.
About now you should be very close to finishing the second stage of construction. This chapter has a very strange game mechanic where when you finish a cathedral production stage, Cardinal Lucius also completes his first stage.
This was done to make it so you can't get a ridiculously huge lead on him. However, it's not realistic. To get the best out of this quirk, it's highly recommended to halt construction at the cathedral site right before you're going to finish a stage except the final stage of course. Then only resume it once the countdown timer for Lucius reaches about 1 minute. Tip : If you don't do this and you finish each stage as quickly as possible, you're actually put at a significant disadvantage during the final building stage.
It's best to keep the cathedral construction halted until you at least do the next quest. Actually, this stage only takes about minutes to build so long as you get the item from the next sidequest. So you really don't need to start construction until about 30 minutes are remaining. Just keep expanding your city and completing available quests for now. You might also wish to build an additional trading ship since you'll be transporting more and more goods from your northern island as the game continues.
This naturally requires a few ropeyards. Bring the required 20t bread and 20t linen garments to Al Zahir's harbor. You probably will need to deny these goods from your people for a short period to get enough for this quest, although you should greatly expand production of both bread and linen garments as your city continues to grow. Start the cathedral construction whenever you wish, but again you don't need to start it until about 30 minutes remain.
Now you'll have a bit of time to expand your settlement as you wait around. Tip : If you haven't noticed, you can click on the cathedral construction site and see what is required of each stage. This way you can see you'll need glass for the next stage, which you could start producing now although there will be a quest about it shortly. If you haven't already, you'll need to build more spice farms on the southern island.
Build about 4 to 6 more. You're also going to need indigo for producing books in order to get noblemen in your city to complete Northburgh's noblemen sidequest. Indigo farms require at least nomads in order to be built. You'll need to expand your oriental settlement by about 15 houses or so. You cannot grow indigo on your southern island. You'll need to expand to a southern island in the far west. Start the expansion now to be proactive.
There also is a small island south of the triangular island as shown on the screenshot, that has two quartz deposits, indigo fertility and enough natural greenery to support two or three indigo farms without the use of a.
Northburgh will inform you of two spies around the construction site. Grab them to complete the quest. All too easy. Marie will ask for you to find the cargo from her sunken ship. Sail to the far northwest the quest incorrectly specifies northeast and bring the cargo back to her. This will give you the "Masterly Glassblower's pipe," which increases glass production. Northburgh again asks you to find spies, this time three of them. And you only have three minutes to find them, so hurry. Northburgh wants 5 operational glass smelters.
Glass, as you know from prior chapters, requires potash and quartz. Build 3 forest glassworks between your home and northern islands. Tip : It's recommended to build all 3 forest glassworks on your northern island where you have room and then edit your trade route to supply potash to your main island. Each quartz quarry and forest glassworks can support two glass smelters. So build 2 quartz quarries on your southern island and change your trade route to also carry quartz in addition to spices to your home island.
Note you should build 3 quartz quarries, but your southern island only has two sources. You can buy quartz from Al Zahir to supplement your supply enough to complete the quest. Once you have the potash and quartz being produced and delivered, build 5 glass smelters. This will cost a lot so you may have to sell surplus goods and make sure your tax rates are all at yellow. After you deliver the cargo to Marie from her last quest, she'll ask you for 40t rope because, well, the voices told her things.
Anyway, you'll need to build several ropeyards if you don't have any yet. Build additional hemp plantations as well. Remember the ratio is for ropeyards and hemp plantations.
You should be very close to completing the next stage now. Remember to halt construction to let the timer run down before you finish construction just as Lucius finishes as well.
In the meantime, you want to be fulfilling all your patricians needs so that you can get noblemen fairly quickly during the next and final stage of construction to complete Northburgh's noblemen sidequest. So if you haven't already, start producing books.
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